// skeleton2 .txt by G.Landini // a skeletonisation algorithm, different from the one in ImageJ // makes too many lateral "bones" or branches // 3 Dec 2003 // uses BinaryThin2_.class avaliable from www.dentistry.bham.ac.uk/landinig/ // assumes a white object on a black background run("BinaryThin2 ", "kernel_a='1 1 2 1 1 0 1 1 2 ' kernel_b='1 2 0 1 1 2 1 1 1 ' rotations='rotate 45' iterations=-1 white"); // also possible with 90 degree rotations //run("BinaryThin2 ", "kernel_a='1 1 2 1 1 0 1 1 2 ' kernel_b='1 2 0 1 1 2 1 1 1 ' rotations='rotate 90' iterations=-1 white");